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/************************************************************************
filename: CEGUISystem.h
created: 20/2/2004
author: Paul D Turner
purpose: Defines interface for main GUI system class
*************************************************************************/
/*************************************************************************
Crazy Eddie's GUI System (http://www.cegui.org.uk)
Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*************************************************************************/
#ifndef _CEGUISystem_h_
#define _CEGUISystem_h_
#include "CEGUIBase.h"
#include "CEGUIString.h"
#include "CEGUISingleton.h"
#include "CEGUIRenderer.h"
#include "CEGUIMouseCursor.h"
#include "CEGUIInputEvent.h"
#include "CEGUIResourceProvider.h"
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4275)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
//! Implementation struct that tracks and controls multiclick for mouse buttons.
struct MouseClickTrackerImpl;
/*!
\brief
The System class is the CEGUI class that provides access to all other elements in this system.
This object must be created by the client application. The System object requires that you pass it
an initialised Renderer object which it can use to interface to whatever rendering system will be
used to display the GUI imagery.
*/
class CEGUIEXPORT System : public Singleton<System>, public EventSet
{
public:
static const String EventNamespace; //!< Namespace for global events
/*************************************************************************
Constants
*************************************************************************/
static const double DefaultSingleClickTimeout; //!< Default timeout for generation of single click events.
static const double DefaultMultiClickTimeout; //!< Default timeout for generation of multi-click events.
static const Size DefaultMultiClickAreaSize; //!< Default allowable mouse movement for multi-click event generation.
// event names
static const String EventGUISheetChanged; //!< Name of event fired whenever the GUI sheet is changed.
static const String EventSingleClickTimeoutChanged; //!< Name of event fired when the single-click timeout is changed.
static const String EventMultiClickTimeoutChanged; //!< Name of event fired when the multi-click timeout is changed.
static const String EventMultiClickAreaSizeChanged; //!< Name of event fired when the size of the multi-click tolerance area is changed.
static const String EventDefaultFontChanged; //!< Name of event fired when the default font changes.
static const String EventDefaultMouseCursorChanged; //!< Name of event fired when the default mouse cursor changes.
static const String EventMouseMoveScalingChanged; //!< Name of event fired when the mouse move scaling factor changes.
/*************************************************************************
Construction and Destruction
*************************************************************************/
/*!
\brief
Constructs a System object.
\param renderer
Pointer to the valid Renderer object that will be used to render GUI imagery
\param logFile
pointer to a utf8 encoded buffer containing the name to use for the log file.
*/
System(Renderer* renderer, const utf8* logFile = (const utf8*)"CEGUI.log");
/*!
\brief
Construct a new System object
\param renderer
Pointer to the valid Renderer object that will be used to render GUI imagery
\param resourceProvider
Pointer to a ResourceProvider object.
\param logFile
pointer to a utf8 encoded buffer containing the name to use for the log file.
*/
System(Renderer* renderer, ResourceProvider* resourceProvider, const utf8* logFile = (const utf8*)"CEGUI.log");
/*!
\brief
Construct a new System object
\param renderer
Pointer to the valid Renderer object that will be used to render GUI imagery
\param scriptModule
Pointer to a ScriptModule object. may be NULL.
\param configFile
pointer to a utf8 encoded buffer containing the name to use for the configuration file.
*/
System(Renderer* renderer, ScriptModule* scriptModule, const utf8* configFile = (const utf8*)"cegui.config");
/*!
\brief
Construct a new System object
\param renderer
Pointer to the valid Renderer object that will be used to render GUI imagery
\param scriptModule
Pointer to a ScriptModule object. may be NULL.
\param resourceProvider
Pointer to a ResourceProvider object.
\param configFile
pointer to a utf8 encoded buffer containing the name to use for the configuration file.
*/
System(Renderer* renderer, ScriptModule* scriptModule, ResourceProvider* resourceProvider, const utf8* configFile = (const utf8*)"cegui.config");
/*!
\brief
Constructs a System object.
\param renderer
Pointer to the valid Renderer object that will be used to render GUI imagery
\param xmlParser
Pointer to a valid XMLParser object to be used when parsing XML files, or NULL to use a default parser.
\param logFile
pointer to a utf8 encoded buffer containing the name to use for the log file.
*/
System(Renderer* renderer, XMLParser* xmlParser, const utf8* logFile = (const utf8*)"CEGUI.log");
/*!
\brief
Constructs a System object.
\param renderer
Pointer to the valid Renderer object that will be used to render GUI imagery
\param resourceProvider
Pointer to a ResourceProvider object.
\param xmlParser
Pointer to a valid XMLParser object to be used when parsing XML files, or NULL to use a default parser.
\param logFile
pointer to a utf8 encoded buffer containing the name to use for the log file.
*/
System(Renderer* renderer, ResourceProvider* resourceProvider, XMLParser* xmlParser, const utf8* logFile = (const utf8*)"CEGUI.log");
/*!
\brief
Construct a new System object
\param renderer
Pointer to the valid Renderer object that will be used to render GUI imagery
\param xmlParser
Pointer to a valid XMLParser object to be used when parsing XML files, or NULL to use a default parser.
\param scriptModule
Pointer to a ScriptModule object. may be NULL.
\param configFile
pointer to a utf8 encoded buffer containing the name to use for the configuration file.
*/
System(Renderer* renderer, XMLParser* xmlParser, ScriptModule* scriptModule, const utf8* configFile = (const utf8*)"cegui.config");
/*!
\brief
Construct a new System object
\param renderer
Pointer to the valid Renderer object that will be used to render GUI imagery
\param resourceProvider
Pointer to a ResourceProvider object.
\param xmlParser
Pointer to a valid XMLParser object to be used when parsing XML files, or NULL to use a default parser.
\param scriptModule
Pointer to a ScriptModule object. may be NULL.
\param configFile
pointer to a utf8 encoded buffer containing the name to use for the configuration file.
*/
System(Renderer* renderer, ResourceProvider* resourceProvider, XMLParser* xmlParser, ScriptModule* scriptModule, const utf8* configFile = (const utf8*)"cegui.config");
/*!
\brief
Destructor for System objects.
*/
~System(void);
/*!
\brief
Return a pointer to the Renderer object being used by the system
\return
Pointer to the Renderer object used by the system.
*/
Renderer* getRenderer(void) const {return d_renderer;}
/*!
\brief
Return singleton System object
\return
Singleton System object
*/
static System& getSingleton(void);
/*!
\brief
Return pointer to singleton System object
\return
Pointer to singleton System object
*/
static System* getSingletonPtr(void);
/*!
\brief
Set the default font to be used by the system
\param name
String object containing the name of the font to be used as the system default.
\return
Nothing.
*/
void setDefaultFont(const String& name);
/*!
\brief
Set the default font to be used by the system
\param font
Pointer to the font to be used as the system default.
\return
Nothing.
*/
void setDefaultFont(Font* font);
/*!
\brief
Return a pointer to the default Font for the GUI system
\return
Pointer to a Font object that is the default font in the system.
*/
Font* getDefaultFont(void) const {return d_defaultFont;}
/*!
\brief
Causes a full re-draw next time renderGUI() is called
\return
Nothing
*/
void signalRedraw() {d_gui_redraw = true;}
/*!
\brief
Return a boolean value to indicate whether a full re-draw is requested next time renderGUI() is called.
\return
true if a re-draw has been requested
*/
bool isRedrawRequested() const {return d_gui_redraw;}
/*!
\brief
Render the GUI
Depending upon the internal state, this may either re-use rendering from last time, or trigger a full re-draw from all elements.
\return
Nothing
*/
void renderGUI(void);
/*!
\brief
Set the active GUI sheet (root) window.
\param sheet
Pointer to a Window object that will become the new GUI 'root'
\return
Pointer to the window that was previously set as the GUI root.
*/
Window* setGUISheet(Window* sheet);
/*!
\brief
Return a pointer to the active GUI sheet (root) window.
\return
Pointer to the window object that has been set as the GUI root element.
*/
Window* getGUISheet(void) const {return d_activeSheet;}
/*!
\brief
Return the current timeout for generation of single-click events.
A single-click is defined here as a button being pressed and then released.
\return
double value equal to the current single-click timeout value.
*/
double getSingleClickTimeout(void) const {return d_click_timeout;}
/*!
\brief
Return the current timeout for generation of multi-click events.
A multi-click event is a double-click, or a triple-click. The value returned
here is the maximum allowable time between mouse button down events for which
a multi-click event will be generated.
\return
double value equal to the current multi-click timeout value.
*/
double getMultiClickTimeout(void) const {return d_dblclick_timeout;}
/*!
\brief
Return the size of the allowable mouse movement tolerance used when generating multi-click events.
This size defines an area with the mouse at the centre. The mouse must stay within the tolerance defined
for a multi-click (double click, or triple click) event to be generated.
\return
Size object describing the current multi-click tolerance area size.
*/
const Size& getMultiClickToleranceAreaSize(void) const {return d_dblclick_size;}
/*!
\brief
Set the timeout used for generation of single-click events.
A single-click is defined here as a button being pressed and then released.
\param timeout
double value equal to the single-click timeout value to be used from now onwards.
\return
Nothing.
*/
void setSingleClickTimeout(double timeout);
/*!
\brief
Set the timeout to be used for the generation of multi-click events.
A multi-click event is a double-click, or a triple-click. The value returned
here is the maximum allowable time between mouse button down events for which
a multi-click event will be generated.
\param timeout
double value equal to the multi-click timeout value to be used from now onwards.
\return
Nothing.
*/
void setMultiClickTimeout(double timeout);
/*!
\brief
Set the size of the allowable mouse movement tolerance used when generating multi-click events.
This size defines an area with the mouse at the centre. The mouse must stay within the tolerance defined
for a multi-click (double click, or triple click) event to be generated.
\param sz
Size object describing the multi-click tolerance area size to be used.
\return
Nothing.
*/
void setMultiClickToleranceAreaSize(const Size& sz);
/*!
\brief
Return the currently set default mouse cursor image
\return
Pointer to the current default image used for the mouse cursor. May return NULL if default cursor has not been set,
or has intentionally been set to NULL - which results in a blank default cursor.
*/
const Image* getDefaultMouseCursor(void) const {return d_defaultMouseCursor;}
/*!
\brief
Set the image to be used as the default mouse cursor.
\param image
Pointer to an image object that is to be used as the default mouse cursor. To have no cursor rendered by default, you
can specify NULL here.
\return
Nothing.
*/
void setDefaultMouseCursor(const Image* image);
/*!
\brief
Set the image to be used as the default mouse cursor.
\param image
One of the MouseCursorImage enumerated values.
\return
Nothing.
*/
void setDefaultMouseCursor(MouseCursorImage image) {setDefaultMouseCursor((const Image*)image);}
/*!
\brief
Set the image to be used as the default mouse cursor.
\param imageset
String object that contains the name of the Imageset that contains the image to be used.
\param image_name
String object that contains the name of the Image on \a imageset that is to be used.
\return
Nothing.
\exception UnknownObjectException thrown if \a imageset is not known, or if \a imageset contains no Image named \a image_name.
*/
void setDefaultMouseCursor(const String& imageset, const String& image_name);
/*!
\brief
Return the Window object that the mouse is presently within
\return
Pointer to the Window object that currently contains the mouse cursor, or NULL if none.
*/
Window* getWindowContainingMouse(void) const {return d_wndWithMouse;}
/*!
\brief
Return a pointer to the ScriptModule being used for scripting within the GUI system.
\return
Pointer to a ScriptModule based object.
*/
ScriptModule* getScriptingModule(void) const;
/*!
\brief
Return a pointer to the ResourceProvider being used within the GUI system.
\return
Pointer to a ResourceProvider based object.
*/
ResourceProvider* getResourceProvider(void) const;
/*!
\brief
Execute a script file if possible.
\param filename
String object holding the filename of the script file that is to be executed
\param resourceGroup
Resource group identifier to be passed to the ResourceProvider when loading the script file.
*/
void executeScriptFile(const String& filename, const String& resourceGroup = "") const;
/*!
\brief
Execute a scripted global function if possible. The function should not take any parameters and should return an integer.
\param function_name
String object holding the name of the function, in the global script environment, that
is to be executed.
\return
The integer value returned from the script function.
*/
int executeScriptGlobal(const String& function_name) const;
/*!
\brief
If possible, execute script code contained in the given CEGUI::String object.
\param str
String object holding the valid script code that should be executed.
\return
Nothing.
*/
void executeScriptString(const String& str) const;
/*!
\brief
return the current mouse movement scaling factor.
\return
float value that is equal to the currently set mouse movement scaling factor. Defaults to 1.0f.
*/
float getMouseMoveScaling(void) const;
/*!
\brief
Set the current mouse movement scaling factor
\param scaling
float value specifying the scaling to be applied to mouse movement inputs.
\return
nothing.
*/
void setMouseMoveScaling(float scaling);
/*!
\brief
Internal method used to inform the System object whenever a window is destroyed, so that System can perform any required
housekeeping.
\note
This method is not intended for client code usage. If you use this method anything can, and probably will, go wrong!
*/
void notifyWindowDestroyed(const Window* window);
/*!
\brief
Return the current system keys value.
\return
uint value representing a combination of the SystemKey bits.
*/
uint getSystemKeys(void) const { return d_sysKeys; }
/*!
\brief
Return the XMLParser object.
*/
XMLParser* getXMLParser(void) const { return d_xmlParser; }
/*!
\brief
Set the system default Tooltip object. This value may be NULL to indicate that no default Tooltip will be
available.
\param tooltip
Pointer to a valid Tooltip based object which should be used as the default tooltip for the system, or NULL to
indicate that no system default tooltip is required. Note that when passing a pointer to a Tooltip object,
ownership of the Tooltip does not pass to System.
\return
Nothing.
*/
void setTooltip(Tooltip* tooltip);
/*!
\brief
Set the system default Tooltip to be used by specifying a Window type.
System will internally attempt to create an instance of the specified window type (which must be
derived from the base Tooltip class). If the Tooltip creation fails, the error is logged and no
system default Tooltip will be available.
\param tooltipType
String object holding the name of the Tooltip based Window type which should be used as the Tooltip for
the system default.
\return
Nothing.
*/
void setTooltip(const String& tooltipType);
/*!
\brief
return a poiter to the system default tooltip. May return 0.
\return
Pointer to the current system default tooltip. May return 0 if
no system default tooltip is available.
*/
Tooltip* getDefaultTooltip(void) const { return d_defaultTooltip; }
/*!
\brief
Internal method to directly set the current modal target.
\note
This method is called internally by Window, and must be used by client code.
Doing so will most likely not have the expected results.
*/
void setModalTarget(Window* target) {d_modalTarget = target;}
/*!
\brief
Return a pointer to the Window that is currently the modal target.
\return
Pointer to the current modal target. NULL if there is no modal target.
*/
Window* getModalTarget(void) const {return d_modalTarget;}
/*************************************************************************
Input injection interface
*************************************************************************/
/*!
\brief
Method that injects a mouse movement event into the system
\param delta_x
amount the mouse moved on the x axis.
\param delta_y
amount the mouse moved on the y axis.
\return
- true if the input was processed by the gui system.
- false if the input was not processed by the gui system.
*/
bool injectMouseMove(float delta_x, float delta_y);
/*!
\brief
Method that injects that the mouse has left the application window
\return
- true if the generated mouse move event was handled.
- false if the generated mouse move event was not handled.
*/
bool injectMouseLeaves(void);
/*!
\brief
Method that injects a mouse button down event into the system.
\param button
One of the MouseButton values indicating which button was pressed.
\return
- true if the input was processed by the gui system.
- false if the input was not processed by the gui system.
*/
bool injectMouseButtonDown(MouseButton button);
/*!
\brief
Method that injects a mouse button up event into the system.
\param button
One of the MouseButton values indicating which button was released.
\return
- true if the input was processed by the gui system.
- false if the input was not processed by the gui system.
*/
bool injectMouseButtonUp(MouseButton button);
/*!
\brief
Method that injects a key down event into the system.
\param key_code
uint value indicating which key was pressed.
\return
- true if the input was processed by the gui system.
- false if the input was not processed by the gui system.
*/
bool injectKeyDown(uint key_code);
/*!
\brief
Method that injects a key up event into the system.
\param key_code
uint value indicating which key was released.
\return
- true if the input was processed by the gui system.
- false if the input was not processed by the gui system.
*/
bool injectKeyUp(uint key_code);
/*!
\brief
Method that injects a typed character event into the system.
\param code_point
Unicode code point of the character that was typed.
\return
- true if the input was processed by the gui system.
- false if the input was not processed by the gui system.
*/
bool injectChar(utf32 code_point);
/*!
\brief
Method that injects a mouse-wheel / scroll-wheel event into the system.
\param delta
float value representing the amount the wheel moved.
\return
- true if the input was processed by the gui system.
- false if the input was not processed by the gui system.
*/
bool injectMouseWheelChange(float delta);
/*!
\brief
Method that injects a new position for the mouse cursor.
\param x_pos
New absolute pixel position of the mouse cursor on the x axis.
\param y_pos
New absolute pixel position of the mouse cursoe in the y axis.
\return
- true if the generated mouse move event was handled.
- false if the generated mouse move event was not handled.
*/
bool injectMousePosition(float x_pos, float y_pos);
/*!
\brief
Method to inject time pulses into the system.
\param timeElapsed
float value indicating the amount of time passed, in seconds, since the last time this method was called.
\return
Currently, this method always returns true.
*/
bool injectTimePulse(float timeElapsed);
private:
// unimplemented constructors / assignment
System(const System& obj);
System& operator=(const System& obj);
/*************************************************************************
Implementation Constants
*************************************************************************/
static const char CEGUIConfigSchemaName[]; //!< Filename of the XML schema used for validating Config files.
/*************************************************************************
Implementation Functions
*************************************************************************/
/*!
\brief
Given Point \a pt, return a pointer to the Window that should receive a mouse input if \a pt is the mouse location.
\param pt
Point object describing a screen location in pixels.
\return
Pointer to a Window object that should receive mouse input with the system in its current state and the mouse at location \a pt.
*/
Window* getTargetWindow(const Point& pt) const;
/*!
\brief
Return a pointer to the Window that should receive keyboard input considering the current modal target.
\return
Pointer to a Window object that should receive the keyboard input.
*/
Window* getKeyboardTargetWindow(void) const;
/*!
\brief
Return a pointer to the next window that is to receive the input if the given Window did not use it.
\param w
Pointer to the Window that just received the input.
\return
Pointer to the next window to receive the input.
*/
Window* getNextTargetWindow(Window* w) const;
/*!
\brief
Translate a MouseButton value into the corresponding SystemKey value
\param btn
MouseButton value describing the value to be converted
\return
SystemKey value that corresponds to the same button as \a btn
*/
SystemKey mouseButtonToSyskey(MouseButton btn) const;
/*!
\brief
Translate a Key::Scan value into the corresponding SystemKey value.
This takes key direction into account, since we map two keys onto one value.
\param key
Key::Scan value describing the value to be converted
\param direction
true if the key is being pressed, false if the key is being released.
\return
SystemKey value that corresponds to the same key as \a key, or 0 if key was not a system key.
*/
SystemKey keyCodeToSyskey(Key::Scan key, bool direction);
/*!
\brief
Method to do the work of the constructor
*/
void constructor_impl(Renderer* renderer, ResourceProvider* resourceProvider, XMLParser* xmlParser, ScriptModule* scriptModule, const String& configFile, const String& logFile);
/*!
\brief
add events for the System object
*/
void addSystemEvents(void);
/*!
\brief
Handler method for display size change notifications
*/
bool handleDisplaySizeChange(const EventArgs& e);
/*************************************************************************
Handlers for System events
*************************************************************************/
/*!
\brief
Handler called when the main system GUI Sheet (or root window) is changed.
\a e is a WindowEventArgs with 'window' set to the old root window.
*/
void onGUISheetChanged(WindowEventArgs& e);
/*!
\brief
Handler called when the single-click timeout value is changed.
*/
void onSingleClickTimeoutChanged(EventArgs& e);
/*!
\brief
Handler called when the multi-click timeout value is changed.
*/
void onMultiClickTimeoutChanged(EventArgs& e);
/*!
\brief
Handler called when the size of the multi-click tolerance area is changed.
*/
void onMultiClickAreaSizeChanged(EventArgs& e);
/*!
\brief
Handler called when the default system font is changed.
*/
void onDefaultFontChanged(EventArgs& e);
/*!
\brief
Handler called when the default system mouse cursor image is changed.
*/
void onDefaultMouseCursorChanged(EventArgs& e);
/*!
\brief
Handler called when the mouse movement scaling factor is changed.
*/
void onMouseMoveScalingChanged(EventArgs& e);
/*************************************************************************
Implementation Data
*************************************************************************/
Renderer* d_renderer; //!< Holds the pointer to the Renderer object given to us in the constructor
ResourceProvider* d_resourceProvider; //!< Holds the pointer to the ResourceProvider object given to us by the renderer or the System constructor.
Font* d_defaultFont; //!< Holds a pointer to the default GUI font.
bool d_gui_redraw; //!< True if GUI should be re-drawn, false if render should re-use last times queue.
Window* d_wndWithMouse; //!< Pointer to the window that currently contains the mouse.
Window* d_activeSheet; //!< The active GUI sheet (root window)
Window* d_modalTarget; //!< Pointer to the window that is the current modal target. NULL is there is no modal target.
String d_strVersion; //!< CEGUI version
uint d_sysKeys; //!< Current set of system keys pressed (in mk1 these were passed in, here we track these ourself).
bool d_lshift; //!< Tracks state of left shift.
bool d_rshift; //!< Tracks state of right shift.
bool d_lctrl; //!< Tracks state of left control.
bool d_rctrl; //!< Tracks state of right control.
bool d_lalt; //!< Tracks state of left alt.
bool d_ralt; //!< Tracks state of right alt.
double d_click_timeout; //!< Timeout value, in seconds, used to generate a single-click (button down then up)
double d_dblclick_timeout; //!< Timeout value, in seconds, used to generate multi-click events (botton down, then up, then down, and so on).
Size d_dblclick_size; //!< Size of area the mouse can move and still make multi-clicks.
MouseClickTrackerImpl* const d_clickTrackerPimpl; //!< Tracks mouse button click generation.
// mouse cursor related
const Image* d_defaultMouseCursor; //!< Image to be used as the default mouse cursor.
// scripting
ScriptModule* d_scriptModule; //!< Points to the scripting support module.
String d_termScriptName; //!< Name of the script to run upon system shutdown.
float d_mouseScalingFactor; //!< Scaling applied to mouse movement inputs.
XMLParser* d_xmlParser; //!< XMLParser object we use to process xml files.
bool d_ourXmlParser; //!< true when we created the xml parser.
Tooltip* d_defaultTooltip; //!< System default tooltip object.
bool d_weOwnTooltip; //!< true if System created the custom Tooltip.
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUISystem_h_